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Howto

In this page I've collected all the rules elaborated during the projects. These rules would help me in modelling solids, from the handle of the door till the total shape of the building; they're supposed to be a detailed instrument that everyone could apply everywhere (according to the context) so I tried to explain them in the most precise way. Here they are:

Chamfer Mystic Interesting Water blanket Bite Evil twin Vanishing point TheGoodtheBadandtheUgly Undefined Cusp


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